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Ammo index

Shell Finder

Find shells by type and caliber — e.g. every APFSDS round carried in a BR band.

Scanning shell index…

Penetration mm is not in the public cache — type, caliber, speed, mass only.

How to use this tool

Built from the local weapons index. Filter by ammo type substring (apds_fs, heat_fs, he_frag…) and optional caliber. Penetration mm is not in the public cache — type/speed/mass only.

Search the shell index built from the WT Charts weapon sync: find APFSDS, HEAT-FS, APCBC, and other ammo types by substring, caliber, and the BR of vehicles that carry them.

  • Try type filter apds_fs for kinetic darts.
  • Open a carrier vehicle for the full gun card.

Shell shopping without fake penetration tables

The public Vehicles API exposes shell name, type string, caliber, speed, and mass — not reliable penetration-at-range curves for every round. This finder therefore answers “who carries this class of ammo?” rather than “does it pen the turret face at 500 m?”

Use type filters like apds_fs, heat_fs, or atgm, optionally constrain caliber and carrier BR, then open carrier vehicle pages for the full gun card. Finish armor questions in the in-game protection analysis.

How the shell index is built

On sync (or npm run rebuild:weapons), WT Charts walks each vehicle’s weapons and ammos and aggregates unique shells with a list of carriers. Secondary weapons appear when present in the detail cache; incomplete syncs under-report air loadouts and some secondaries.

Pair Shell Finder with Vehicle Comparison when two tanks both claim “good darts,” or with the Preset Builder when you are planning an ammo mix for a specific gun.

Frequently asked questions

Why is penetration missing?
Pen-at-range tables are not available in our public datamine cache. We refuse to invent millimetre values.
Can I filter by nation?
Filter by carrier BR and type first; carrier cards show nation. Nation filtering on shells is available via the API query when needed.

Limitations

  • • No penetration-at-range tables in the public Vehicles API.
  • • Secondary guns may be incomplete until a full detail re-sync.