How to use this tool
War Thunder armor is volumetric and shell-dependent. This tool only models the common teaching formula: line-of-sight thickness ≈ nominal thickness ÷ cos(impact angle). Vehicle+shell database penetration is deferred until verified pen-at-range tables exist in our cache.
A teaching model for line-of-sight armor thickness versus shell penetration at a given impact angle. Use it to build intuition — then verify shots in the in-game protection analysis.
- APFSDS rarely ricochets the way WWII APCBC does — angle still adds LOS thickness.
- Use protection analysis for weak spots, tracks, and compound angles.
- Caliber and shell type matter more than a single mm number.
Limitations
- • Not a substitute for the in-game protection analysis viewer.
- • Ignores volumetric hitboxes, ERA, cages, and multi-layer armor.
- • No attacker/target vehicle picker yet — public datamine lacks pen tables and armor geometry.
- • Reload and ammo SL cost tools are likewise blocked until those fields sync.