Economy helper
Sum basic crew training costs across selected vehicles, with labeled expert/ace estimate multipliers.
Basic train
0 SL
Expert (est.)
0 SL
Ace (est.)
0 SL
Basic costs come from the datamine. Expert/ace use your multipliers (2× / 4× defaults) — confirm in hangar.
Basic train cost comes from the datamine (train1). Expert and ace use documented estimate multipliers — confirm in hangar for the current economy.
Sum basic crew training Silver Lions across the vehicles in your lineup, then apply labeled expert and ace multipliers as estimates you can edit.
Each vehicle has a basic crew qualification cost (train1 in the datamine). Expert and ace qualifications cost more; exact hangar numbers move with economy patches, so WT Charts exposes multipliers (defaults 2× and 4× of basic) instead of scraping fragile absolute tables.
Add every vehicle you keep trained in a lineup to see a stack of basic, expert, and ace estimates. Confirm expert/ace prices in the hangar before spending a large SL pile.
New unlocks need both research RP and crew SL. Use the Unlock Calculator for the research path, this tool for crew stack, and the Repair Break-Even calculator when a trained vehicle still loses money every death.