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Basics16 min readUpdated 2026-10-03

War Thunder Keybinds — Full PC Controls List

Search-friendly PC controls reference: common Mouse Aim binds, ground / air / heli / naval / interface actions, and the unbound keys everyone Googles (rangefinder, flares, ping, ballistic computer).

How to view and change binds

Esc → Controls. Tabs cover Aircraft, Ground vehicles, Helicopters, Ships, Common, and Interface.

Search inside Controls (filter box) for words like rangefinder, countermeasure, torpedo, ballistic — many “missing” binds are just unbound.

Export your binds after you like them. Import after a reinstall. Do not trust memory alone.

This guide assumes Keyboard + Mouse with Mouse Aim unless noted. Full real / joystick layouts differ.

Controls menu is law

Gaijin can shuffle defaults between presets and patches. Use this page as a checklist of actions — confirm every key in Esc → Controls.

Universal / camera / UI (people Google these constantly)

These show up whether you play tanks or planes.

ActionCommon default / habitWhere to find
Pause / menuEscCommon
ScoreboardTab / CapsLock (varies)Interface
Tactical mapM or dedicatedInterface
Chat / team chatEnter / team chat bindInterface
Free look / mouse lookC / Alt / hold RMBCommon / Aircraft / Ground
Zoom cameraScroll wheel / ZCommon
Toggle view (external / cockpit)V / C variantsAircraft / Ground views
ScreenshotPlatform / Steam overlayOS / Steam
Leave vehicle / bailOften unbound or buriedBind before RB rage-sits
Show player list / squadInterface bindsInterface

Ground vehicles — movement & combat

Core tank / IFV loop under Mouse Aim.

ActionCommon keyNotes
Forward / reverseW / SHull drive
Turn left / rightA / DOr track control depending on preset
Fire main gunLMBPrimary
Fire MG / secondarySpace / separateCoax, roof, AA MG
Fire additional gunsWeaponry multi-bindSPAA / multi-barrel
Reload / change shellReload + ammo selectAP / HE / HEAT / APFSDS / smoke rounds
Next / previous ammunitionScroll or dedicated keysBind clearly — panic HE is real
Gun / sniper sightV or similarScoped aiming
BinocularsB (rebind recommended)Mouse side button is popular
Smoke launchersSmoke bindEssential at mid/high BR
HornHOptional comedy
Cruise control / gear up-downShift / CtrlDrive while aiming
Brake / parkDedicated brakeStop before peeks
RepairRepair keyKnow it before you burn
ExtinguishFire extinguisherSame
Active scout / spottingScout bindLight tanks / some premiums
ESS / smoke system (vehicle)Special systemsSome Soviet / others
Night vision / thermalNV / TI toggleBind near optics
Laser rangefinderRangefinderOften UNBOUND — bind it
Sight distance + / −Sight distance axis/keysOften UNBOUND — bind with RF
Reset sight distanceReset axisOptional QoL
Stabilizer assist togglesMisc / weaponryVehicle dependent
Floatation / fording gearSpecialRare vehicles
Artillery strike callArcade (and some special modes)Not in standard Ground RB
Air support UIMode dependentAB more than RB

Ground — squad, radar, and “why can’t I…” binds

The binds Reddit threads are usually about.

ActionStatusTip
Mark target / squad pingOften unboundBind something reachable; win more than chat
Radar / IRST scaleOften needs bindSPAA / radar tanks
Radar lock / select targetWeaponry / radarSPAA essential
Track radar targetRadar sectionDo not leave empty on radar SPAA
Change gunner view / cameraViewsHull-down awareness
Commander sight / panoramicVehicle dependentIf your tank has it, bind it
Shoot from binocularsSome setupsCheck if supported for your control type

Aircraft — flight & guns (Mouse Aim)

Mouse aims; keys handle energy, view, and ordinance.

ActionCommon keyNotes
Pitch down / up (assist)W / SStill used with Mouse Aim
Roll left / rightA / DStandard
Rudder / yawQ / EGuns solutions
Throttle up / downShift / CtrlOr scroll if rebound
WEP / boostThrottle / WEP bindKnow overheat cost
Engine start / stopCombo (e.g. Ctrl+E)Find once, forget until ditch
Fire all gunsLMB / SpacePrimary
Fire small-calibre only1 or separateOptional split
Fire large-calibre only2 or separateOptional split
Lock targetMMB commonPairs with tracking cam
Tracking camera (enemy)Often rebound RMBHuge in RB
Mouse look holdRMB / dedicatedLook without yanking nose
ZoomScroll / ZKeep reachable
Flaps toggleFOK starter
Flaps up / flaps downSeparate bindsBetter for energy fighting
Landing gearGRB landings
AirbrakeB or dedicatedDive control
Drag chuteDedicatedJets that have it
Canopy / jettisonRareFind if you need it
Trim axesTrim up/down/left/rightSim / fine control
Wing fold / special mechMechanizationCarrier oddities
Ignite boosters / JATOMechanizationBind if your frame has them
Aerobatic smokeAlt+S styleFun / events

Aircraft — bombs, rockets, missiles, radar, flares

This is the other 60% people are missing.

ActionCommon habitNotes
Drop bomb3 / bomb keySingle
Drop bomb seriesHold / series bindBind this for CAS
Open bomb bayBay doors bindSome bombers
Fire rocket4 / RSingle
Fire rocket salvoSalvo bindHold-to-dump
Fire air-to-air missileWeapon select + fireFox-1/2/3 style depends on jet
Fire air-to-ground missile / ATGM from planeSecondary weaponryAttackers
Weapon selection cyclingWeapon selectDo not launch wrong store
Fire countermeasures (flares/chaff)Often UNBOUNDBind day one on jets
Periodic countermeasuresOptionalA-10 / Su-25 lifestyle
Radar lock / switch targetRadar sectionBVR / look-down depends on frame
IRM / IRST controlsSensor suiteModern jets
Toggle HUD / HMD piecesInterface / aircraftFrame dependent
Cannon ballistic computerOften UNBOUNDCAS QoL
Rocket ballistic computerOften UNBOUNDCAS QoL
Sight stabilizationOften overlookedAttacker / bomber QoL
Select gunner / bomber viewViewsDefensive gunners
Turret gunner fireGunner controlsBombers

Helicopters

If you only set tank binds, your first heli spawn will feel broken.

ActionBind it?Notes
Collective / altitude hold helpersYesPreset dependent
Cyclic / mouse aim heliMouse Aim heli presetStart here on KBM
Fire cannons / rocketsYes like aircraftClear separation
Fire ATGMDedicatedPrimary heli job
ATGM guidance / cameraOpticsDo not hover stupidly
CountermeasuresMust bindSPAA exists
Radar / optics zoomYesFind targets without YOLO peek
Hover / autopilot helpersOptionalKnow what they do before trusting them
Landing gear / floatsIf equippedNaval oddities

Naval

Guns, torps, AA — rangefinding workflow matters more than pretty water.

ActionCommon needNotes
Main battery firePrimary fireSalvo discipline
Secondary battery fireSecondarySeparate if possible
AA / auxiliaryAA bindsAir threat
Torpedo launchTorpedo keyLeft / right / both if available
Torpedo sight / aim modeTorpedo controlsLead properly
Change ammo (AP/HE/special)Ammo selectOverpen is real
Binoculars / opticsOpticsSpot fires & torps
Rangefinder / range setRange controlsCorrect from splash
Ship speed / reverseThrottleIsland peeking
RudderA/D or dedicatedTurning circle awareness
Damage control / repairDamage controlFlooding / fires
Scout plane / specialConsumablesIf equipped
Depth charges / ASWNicheBind if you bring them

Recommended first-hour rebinds

Ground: rangefinder, sight distance ±, binoculars → mouse button, squad ping, smoke.

Air: countermeasures, bomb series, rocket salvo, lock target + tracking camera, ballistic computers if unlocked.

Heli: ATGM fire, flares, zoom.

Naval: torpedoes, secondaries, damage control.

Export binds. Then stop rebinding mid-match for a week so your hands catch up.

Controller / joystick notes

Console and HOTAS players should still open every Weapons / Misc page once — “unbound” problems are identical.

If you mix KBM and pad, double-check which preset is active before a tournament night.